namespace Forays.Enums
{
    public enum AttackEffect
    {
        STUN,
        ONE_TURN_STUN,
        MAX_DAMAGE,
        PERCENT_DAMAGE,
        WEAK_POINT,
        WORN_OUT,
        REDUCE_ACCURACY,
        DRAIN_LIFE,
        GRAB,
        CHILL,
        FREEZE,
        INFLICT_VULNERABILITY,
        TRIP,
        KNOCKBACK,
        STRONG_KNOCKBACK,
        IGNITE,
        DIM_VISION,
        SWAP_POSITIONS,
        SLIME,
        MAKE_NOISE,
        BLIND,
        PERMANENT_BLIND,
        SLOW,
        POISON,
        PARALYZE,
        ONE_TURN_PARALYZE,
        STALAGMITES,
        FLING,
        PULL,
        SILENCE,
        INFEST,
        DISRUPTION,
        VICTORY,
        ACID,
        CONFUSE,
        BLEED,
        ONE_HP,
        STEAL,
        EXHAUST,
        NO_CRIT
    };
}